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Wow it sure is 2021 already. I got behind on my doodles, so I just put a whole bunch of them up. I heard that big eyebrows and midriffs were in this season!!

In other news, Super Meat Boy Forever is out! It's on the Switch and Epic Games Store. If you want to see where a lot of my level design brain has been over the past couple years, you should definitely take it for a spin.

I've been chipping away at yet another custom note taking and organization app written in Vue3. There are a billion note taking apps and solutions out there, but none of them really capture how I go about thinking and writing, and the plus side of writing my own thing is that I have full access to how all of it works, and access to all of the raw data underneath. Plus it's just fun to tinker with stuff.

With some ideas for game projects brewing in my mind I've been trying to poke at the various engines and frameworks available to developers these days. Otter has reached the end of its run, and it will forever be remembered as my fun excursion into the realm of making my own framework and realizing the many reasons why I shouldn't be making my own framework. Godot currently has my attention, but the C# support is very shaky it seems, and I'm not sure if I want to commit to adapting to its own GDScript scripting language. Although the editor seems nice. I will never under any circumstance be using Unity. I could potentially go back to Game Maker, too.

As always I will say that I plan on posting more, but we all know how that goes!


I'm Kyle Pulver and this is my current home on the internet. I worked on Super Meat Boy: Forever, and Rival Rush, and before that I made games like Offspring Fling and depict1. I also draw stuff, create tools and applications for tabletop role playing games, tinker with general app development, as well as design and develop games of both the tabletop and digital variety!

I'm a cis bi boy currently residing in Seattle with my partner Corey. I have adhd and anxiety but I make it work most of the time. I'm usually down to talk about whatever so feel free to send me a message over email or twitter if you have any questions, concerns, comments, or accolades. I am not accepting criticism at this time.








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